This is the end of the line. Your wait is over. I hold here in this post the last piece to complete the set.
To those of you pursuing the last of these challenges, to those of you staring out, to those of you who came to spectate, I give you my gratitude. I wanted this final version of the Emerald Challenge series to be my best, and I feel that it is. It couldn't have been this way if it wasn't for the fans, and certainly if not for Flying Fox and werster stepping in during my hour of need. I thank each and every one of you from the bottom of my heart.
As you all know, the theme of
Endeavor will disable a key aspect of gameplay, demanding the player to engineer techniques to overcome obstacles that were once generic passageways.
In 2006, my Cyan Super Emerald became the most famous, particularly for its absurd difficulty index. No one was able to submit an entry; not even the best of the best from TSC could solve it, until I provided a solution video. Since this has always been such an intriguing and memorable theme, I elected not to deviate it, either.
Your final challenge takes us back to basics, to what is notably my favorite level from any Sonic game ever. As if it wasn't bad enough that Sonic 1 has such a minimal skillset, once I take away the only thing you have, you'll be grasping at every tool you can to help you succeed.
You will be constantly compelled, from the first three seconds of this level, to even after the boss fight is over and Robotnik has left. There are several areas in which, should you fail to snag the opportunity, you will be forced to concede defeat.
I warn you, challenger: plan this run before you attempt it. The only way you will earn this last piece of the set is to show me you are truly worthy. Plan the route. Perform the moves. Prevent disaster.
Good luck to you in this final challenge, and farewell to the Emerald Challenge series!
Cyan Super Emerald Challenge: In
Sonic the Hedgehog, Complete
Star Light Zone, Act 3 using
only the D-pad buttons.
Jumping is not allowed. If you jump at any time during your run, it is invalid.
The challenge is complete when you step on the capsule to complete the act. You may stop recording then.